Look for a processor like the Intel Core i5-6600K 3.5GHz CPU to go with this setup and Ultra is a sure thing. With a system housing a graphics card like the GeForce GTX 1060 and some 0.128GB RAM, we will see a strong 4K Ultra result in Star Wars Jedi Knight: Jedi Academy. With that performance recorded at 1920x1080 res when running High graphics.Īs this is a relatively powerful GPU, especially when comparing it to Star Wars Jedi Knight: Jedi Academy rec requirements, it would make more sense if you pushed it up to 1440p or 4K, where even at Ultra 4K graphics settings the GeForce GTX 1060 will still get a solid 200+ FPS. Viewing the performance found on the 5 year old GeForce GTX 1060 while playing Star Wars Jedi Knight: Jedi Academy we quickly see it can get a very strong 200+ FPS. ELEMENTS TM & © LUCASARTSĮNTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.Low Vs Ultra GeForce GTX 1060 Performance Review THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
You don't have to let me know, but I'd really like to see what gets done with my stuff.
Unrealistic.ĬOMMENTS: Enjoy, and feel free to bust it open and use anything in your own mod.
To the JKA community for mods that helped me learn the shader syntaxīUGS: not a bug, but the blood is a bit much if you decide to use a gun. To the game BloodRayne for overall inspiration and as a model for sound and gore aesthetics
To Dark_Maul for the Bloody_Dismemberment mod that I patterned after To Jedi_Mediator for a few great textures that are present (in pieces) in this mod This mod also declares "helpusobi 1" to facilitate singleplayer cheating. The sounds in 3.1 are a bit less splooshy and more splattery. For this reason, 3.1 may be more suited to single player, when there tends to be more time between killings. The downside is that with so many more images getting drawn everywhere, the game erases old sprites in order to let the new ones land, so sometimes it looks like the blood's evaporating wicked fast as new blood lands on the ground. Added tails (for us nerds who know what those are) to go jetting out on saber hits and paste small bits of gore wherever they land. More diversity within the sprites themselves and a trend toward more splatter but less red (less ground coverage). Saber impact and particle splatting sounds may be a little loud, but I like the explosive water-baloon-popping sort of aura they help create.ģ.1 - a move toward smaller textures that spurt more often.
Extreme dismemberment and small red puff-clouds on gun and saber impacts. This mod comes in two versions - 1.5 and 3.1.ġ.5 - lots of big, wide sprites (I think that's what they're called) all over the place emphasis on volume and area coverage. I was obsessed with the game BloodRayne at the time of authoring this so it may bear some resemblance. This mod attempts to provide a more immersive hack-slash experience than the default sparks and sparkles that get chucked out when you stab someone normally (or shoot - this mod works with guns as well, with the exception of the Stouker). Only use one of the variants at a time, though - don't use both 1.5 and 3.1 - to avoid problems. This mod works with both singleplayer and multiplayer. pk3s into your Jedi Academy/Gamedata/base folder and fire up the game. Two files: bloodPLUS1.5.pk3 (1.1 MB) and bloodPLUS3.1.pk3 (1.2 MB)ĭrop one of the. Jedi Knight: Jedi Academy MULTIPLAYER/SINGLEPLAYER combat mod